

My custom scenarios (New ones added 29 July 1998)Please read these before sending me mail. Frequently asked questions (Please read these before sending me mail.) Download russian patch 1.02. Also known as:-Available Addons: - Available on: PC Developer: Ubi Soft Romania. Silent Hunter 5: Battle of the Atlantic. Submarine during the end of the war (after Pearl Harbor) and your.
Call SSI, if they're still in business. I haven't tried to install it under those operating systems. A: Sorry, but I can't help you. Q: I can't get Silent Hunter to work under Win98, WinME, Win2000.
I haven't seen it in a store in years. A: I've heard rumors that it's available for free at but I have not confirmed this.If it's not there, you can try looking for it on-line. A: Sorry, but I can't help you. Q: I can't get Silent Hunter to work on my machine from Dell, HP, Gateway, etc.
:) ) Both of these patrol disks are included in the commander's edition, so if you can find it you don't need them. (Yes, this FAQ is recursive. See the answer to the previous question. Q: Where can I find patrol disk #1 or patrol disk #2? Can you send me a copy? See the answer to the previous question.
There are custom scenarios available from their Scenario Center. SSI is where it all began. Be sure to check out the Academy and the Message Board. I'm too lazy to remove them.Silent Hunter page on the web is maintained by Jim Atkins.There's lots of great info and pointers there, with several custom missions. A: Very carefully.See the playing tips section.Links to general info Many of these links are broken.but I'm leaving them here for historical purposes.i.e.
TORPEDO JUNCTION-Military Books has books on subs.Has good submarine info, reviews of many sub games, and submarine articles. Navy, with short histories and photos of most. Submariners (CAUSS) has a list of every submarine commissioned by the U.S. SUBNET: Cyberspace Association of U.S. Full Fathom Five is a history of American subs in the Pacific, with the complete patrol reports of Nautilus,Wahoo, and Tang and specifications of the major classes of WW II American subs.
I keep meaning to play the single missions and never quite get around to it. Two that I know of are the USS Pampanito,At Fisherman's Wharf in San Francisco, and the USS Requin, at the Carnegie Science Museum in Pittsburgh.I prefer to play in career mode rather than playing the single missions. There are subs around the U.S. The USS Batfish page has patrol reports from several of her patrols, photos of the Batfish as she is today, and couple shots of her crew.Site has extensive information on Dace (SS-247) and Darter (SS-227) as well.There are many photographs and excerpts from several patrol reports.
Until recently, if I lived through five patrols, I retired and then started a new career at the retirement date of the previous career.However, after some posts on Jim Atkins's site, I decided to try a few more patrols to see if I could win the Medal of Honor. I started in 1941 and am working my way through the war. But even waiting for big ships results in shorter patrols than is historically accurate: My longest time on patrol is about 10 days, not counting transit time, much less than most WW II sub patrols.If I shot at every ship that passed my way, I could usually exhaust my torpedoes in less than a day.My highest tonnage so far for a career where I retired is 70 ships for about 940,000 tons in 5 patrols at 115% realism, in mid-1944. (See the book by Calvert about sub commanders being ordered to give a priority to oil tankers.) I also take on any carriers, battleships, and heavy cruisers that I encounter.Waiting for big ships can take a fair amount of real time. (Most of the American sub commanders in WW II were allowed no more than four patrols, with a few exceptions.)This means that I allow most ships to pass by and go after only large ships that sink with few torpedoes, mainly oil tankers.
You can get an idea of how far away an escort is by listening to its pings. Think of it as sitting at the bar at the Royal Hawaiian swapping stories with another crew back from patrol. What follows are things that I've found in addition to what he has there.
The escorts with fuzzy pings are too far away to detect you. Consequently, if you're sneaking away from several escorts and some have sharp pings and some have fuzzy pings, you can ignore the escorts with fuzzy pings, i.e., keep a small profile to only the escorts with sharp pings. The escorts' sonar seems to be able to pick you up only when you're within 3500-4000 yards.
On a related note, destroyers have a hard time depth charging you if you are directly underneath a ship. The hardest time to avoid this is while maneuvering around a harbor during a photo recon, because you'll have no sonar info on the ships at anchor and won't know when they're overhead if it's been awhile since you've looked around with the periscope. This can happen while working your way inside a convoy's escort screen, inside the convoy during the mad scramble after you sink a ship, or if you stay at periscope depth while evading the escorts. It's better to go down another 20 feet while the ship passes over and then come back to periscope depth than to take a chance on destroying your periscope.
Silent Hunter 1 Manual Mode To
(I find this especially true when playing at 115% realism.) Listen to the amount of time between when the depth charges splash and when they explode. Gone as deep as you can and can't find a thermal gradient to hide under? You might want to think about returning to periscope depth, so that you can see what the escorts are doing. I've used this several times since then. When the destroyers gave up on me, I snuck out from underneath the cruiser, sank a juicy target nearby, then hide underneath the cruiser again.In between sinkings, I put the TDC in manual mode to keep track of the location of the cruiser while I was under it. I hid underneath a heavy cruiser in Truk Harbor all day after a photo recon.
I found this out accidentally when trying to sink anEscort (one of 8) with a small angle-on-the-bow shot. The escorts will investigate the explosion, which can buy youTime to get away. Torpedoes explode when they have travelled their maximumDistance. You can sometimes mislead escorts by having a torpedo explode awayFrom where you are. If you can keep the escorts from spotting your periscope, they might keep thinking you're deep.
(Make sure it picks the target you want, if there's more than one nearby.) Then I switch to manual and select the target to do the shooting myself.For whatever reason, the Japanese destroyers don't usually shoot at you unless the range is less than 2000 yards. I put the deck gun on "auto" for a second to let the computer find the target for me. If you're evading on the surface, keep in mind that you can do a much better job of aiming your deck gun than the computer can, especially if the sea is rough or you're turning. I took off in the other direction and escaped.This with Mark 18's, so I'm not sure if it will work with the Mark 14's,Since the escorts may see the wake and know where it was launched from.It does cost you a torpedo, but if you don't have enough torpedoes to getThe escorts, or if you can't go deep because of damage or shallow waters, All of the escorts went chasing after itAt high speed.

