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Unravel two gameplay
Unravel two gameplay




While playing as single-Yarny, the player can swing and jump anywhere around the level. But where that puzzle-ish game had an almost ridiculous amount bizarre gameplay function involving the use of the opposing control sticks (which is, admittedly, ambitious), Unravel Two’s control scheme seems made to be easy-to-grasp. While playing, this reminded me of another game I reviewed called Embers of Mirrim. There is an almost equilateral segmentation of gameplay according to flow and puzzle-platforming. The gameplay function, for the most part, is smooth. The amount of customization allowed to both sides of Yarny make for a great personalization of each individual experience, and further enhances how close the player feels to the character and action. Yarny can split in two to reach places that would otherwise be impossible to get to, and both characters are customizable in head, eye, and body shape, as well as color. Subsequently, they can also tie their strings to opposing hooks to create bridges, which allow the player to bounce to reach high places. Yarny can swing from hooks with a comfortability I haven’t experienced since Spider-Man 2. The gameplay comes as a reprieve from the usual action games that I’ve been playing of late. I am not, and I did not look up anything about the first game to help me understand what was going on, but thankfully, I don’t think I needed to. The story is vaguely understandable, depending on how familiar the player might be with the first game. The power behind this title is the pure audio-visual presentation of tone, combined with mostly simple-to-understand gameplay, accompanied by a touching, parallel story that, while completely devoid of spoken dialogue, instills in the player an emotional bond with the events that play out onscreen.įollowing the adventures of Yarny (now a duo, compared to the first game), an anthropomorphic coil of yarn, Unravel Two could be described as a puzzle-platformer that best utilizes two players to fully experience, but it is still enjoyable playing solo. I knew that there was something different about Unravel Two when the gameplay had me engaged not in bombastic action and constant checking of position to see how close I was to whatever objective I needed to get to, but in how calm it made me feel.






Unravel two gameplay